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As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.
Tuesday, June 7, 2011
Night Owl: A Storytelling Buddy
A storytelling nighttime friend, Night Owl uses an arduino to run an audio clip of any story uploaded to it. Just turn him on, and he'll help your child fall back to sleep at night. If you're still awake while his voice starts to quiet and his belly LED lights dim, just shake him and he'll go back to reading the story.

What if instead of dancing to music, you could make music by dancing?
By building accelerometers into dancers' garments, we can capture the intensity of their movements and play music accordingly.
Break Dancer Javon dances, activating the melody track, and then passes off the dance to Victor whos beat track then turns on.Go-For-It: Cierra Gonzales / Chris Rinker
We all know what dinner is like with dogs around. They will get as close as they can or even underneath the dining room table, waiting for the chance to snatch a piece of fallen food. To solve this toe nibbling issue we came up with an idea similar to Wack-A-Mole, but for dogs.
The unit includes an elevator comprised of a two-jointed lever, servo motor and platform. The unit also includes a Sharp proximity sensor that senses approaching objects or people. A treat is to be placed on the platform of the elevator so that is visible. When the dog identifies the treat and goes after it, the sensor senses the dog’s approach and the servo motor activates, dropping the elevator so that the treat is out of reach. If the treat is good enough, it could keep the dog’s attention for a while.
Elevator Mario: Scott Lui / Katie Hendricks
Lets face it, elevators are a hub for awkward interactions. To create a fun experience in place of an uncomfortable situation, we designed the Mario Elevator Floor. Using 2 arduinos, buttons, LEDs, speakers, and the classic childhood game 'Super Mario,' we transformed an everyday elevator into a multiplayer interactive game.
The Retracting Umbrella
We have created a polite umbrella. The edges are lined with sensors that, with the slightest touch, cause the umbrella to retract. This umbrella allows the user to easily navigate crowds without worry.
Also available on YouTube: http://youtu.be/s5OuCI4DXvI
Natural Extended State:
ARDUAAMY: Expressive Hoodie
ARDUAAMY (reminiscent of the inventors' names) is an "expressive hoodie" that contains a pressure sensor in the cuff of the hoodie and is connected to LED's that transmit different colors based off of the amount of pressure on the sensor.
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