As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Wednesday, May 25, 2011

Week 9: Neil R. & Inness

Debugging and building are all we have left to do to complete this project. All of our components have been soldered onto our protoboard including the receiver chip and both battery packs. We are able to code all of the functions of our device, but are still having some issues with the device working consistently.
We also need to write a fully functional comprehensive code as far as making the device transmit audio from the moment of pouring and continuing for ten seconds. This should be a quick and easy code alteration.
We have finally purchased a second monitor transmitter (Thank you Neil for driving out to Sumner), so we can now transmit and receive from two separate locations, changing channels through the direction we pour (180 per channel). With all of the coding and electronic components functioning, packaging is now our biggest challenge. Because there is so much exposed metal in the configuration we have, there is a large risk of shorting out the device if we just pile the chips on top of each other. Therefore we will need to find some plastic cushioning to protect our electronics.
We are still planning on housing our device in a squat cylindrical base attachment to our pitcher. We are now planning on using yellow foam rather than wood to construct this base, as per some recommendations we have received. Once we construct this, we will have to figure out how to safely nest our components and attach the base in an easily removable way.

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