As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Monday, April 6, 2015

Game Controller / Christine & Olivia

We decided to choose a game controller as our object because it was not only nostalgic, but mechanically interesting as well. It also helped having the colorful buttons to catch our attention as well. As we took apart the controller we discovered that the basic functionality of it was not that complicated at all. In lame terms, there is a power source a main control panel that determines what the user is trying to accomplish and relays that to the main game box.

Even though the simplicity of the basic terms, we realized that the technical aspect such as the infrared device is very complicated. This is why we chose the game controller.


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