As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Friday, October 5, 2018

Knolled Object - Xbox Controller (Cassie, Angela, and Mike)

For our take-apart project, I disassembled an older model of Xbox controller was surprised how easy it was. After removing a few screws (including a tricky one hidden under a sticker), I found that all of the different components simply clip onto one central circuit board that contains all of the processing power for the device.
Here's a look at all of the parts in one view: 

And here are the parts grouped by function: 

Inputs: There are 10 buttons, 2 joysticks, and a 4-way directional button for physical inputs. There are also 2 slots for memory cards. (Not pictured is the cord which I think is also likely an input as well as an output.)

Outputs: The only outputs are a cord connecting the controller to the XBox and 2 small motors for haptic feedback.
Circuit board viewed from the front

Circuit board viewed from the back
Processing: The main processor is a chip labeled 92163/JFL on the rear side of the circuit board. The circuit board contains all of the processing hardware as well as multiple components for receiving inputs and driving outputs.


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