For this last example, we added a delay after each loop to mark when the sequence has ended and the next one is starting.
As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.
Tuesday, April 12, 2016
Arduino Assignment – Chaeji Kim & Allison Chan. The Duo.
1. Changing Blink Speed
2. Alternating Between Two Different Lights
3. Counting Blinks
For this last example, we added a delay after each loop to mark when the sequence has ended and the next one is starting.
For this last example, we added a delay after each loop to mark when the sequence has ended and the next one is starting.
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