For our first assignment, "messing around in Processing" I worked on the Scale example.
The original code for Scale is:
/**
* Scale
* by Denis Grutze.
*
* Paramenters for the scale() function are values specified
* as decimal percentages. For example, the method call scale(2.0)
* will increase the dimension of the shape by 200 percent.
* Objects always scale from the origin.
*/
float a = 0.0;
float s = 0.0;
void setup() {
size(640, 360);
noStroke();
rectMode(CENTER);
frameRate(30);
}
void draw() {
background(102);
a = a + 0.04;
s = cos(a)*2;
translate(width/2, height/2);
scale(s);
fill(51);
rect(0, 0, 50, 50);
translate(75, 0);
fill(255);
scale(s);
rect(0, 0, 50, 50);
}
For my version of Scale, I changed the colors, screen dimensions, speed of the square's movement, size of the squares and the angle of the cos (from 2 to 3).
Here is the new code:
/**
* Scale
* by Denis Grutzw with edits by Maureen McLennon
*
* Paramenters for the scale() function are values specified
* as decimal percentages. For example, the method call scale(2.0)
* will increase the dimension of the shape by 200 percent.
* Objects always scale from the origin.
*/
float a = 0.0;
float s = 0.0;
void setup() {
size(500, 500);
noStroke();
rectMode(CENTER);
frameRate(25);
}
void draw() {
background(255,99,71);
a = a + 0.04;
s = cos(a)*3;
translate(width/2, height/2);
scale(s);
fill(255,160,122);
rect(0, 0, 50, 50);
translate(75, 0);
fill(255,69,0);
scale(s);
rect(0, 0, 50, 50);
}
The original code for Scale is:
/**
* Scale
* by Denis Grutze.
*
* Paramenters for the scale() function are values specified
* as decimal percentages. For example, the method call scale(2.0)
* will increase the dimension of the shape by 200 percent.
* Objects always scale from the origin.
*/
float a = 0.0;
float s = 0.0;
void setup() {
size(640, 360);
noStroke();
rectMode(CENTER);
frameRate(30);
}
void draw() {
background(102);
a = a + 0.04;
s = cos(a)*2;
translate(width/2, height/2);
scale(s);
fill(51);
rect(0, 0, 50, 50);
translate(75, 0);
fill(255);
scale(s);
rect(0, 0, 50, 50);
}
For my version of Scale, I changed the colors, screen dimensions, speed of the square's movement, size of the squares and the angle of the cos (from 2 to 3).
Here is the new code:
/**
* Scale
* by Denis Grutzw with edits by Maureen McLennon
*
* Paramenters for the scale() function are values specified
* as decimal percentages. For example, the method call scale(2.0)
* will increase the dimension of the shape by 200 percent.
* Objects always scale from the origin.
*/
float a = 0.0;
float s = 0.0;
void setup() {
size(500, 500);
noStroke();
rectMode(CENTER);
frameRate(25);
}
void draw() {
background(255,99,71);
a = a + 0.04;
s = cos(a)*3;
translate(width/2, height/2);
scale(s);
fill(255,160,122);
rect(0, 0, 50, 50);
translate(75, 0);
fill(255,69,0);
scale(s);
rect(0, 0, 50, 50);
}
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