In regards to sensing, processing, and actuation, we will be sensing the people at the table using sharp distance IR sensors. We will be sensing "litness" by a sharp sound level increase. Our processing will take place on our Arduino, and actuation will take place using a power supply to change the brightness of the lights. Further the polaroid will be triggered by the actuator.
As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.
Tuesday, December 11, 2018
Concept Presentation (S/P/A) Jacob & Tim
So after experimentation we came up with our final project. We decided that we would have a table that would get "warmer" as more people came and interacted. What this means tangibly is that as more people come and sit at the table the lights will get brighter and brighter. To finish off the interaction, when the atmosphere of the table gets "lit" we will take a polaroid picture for the people at the table to keep.
In regards to sensing, processing, and actuation, we will be sensing the people at the table using sharp distance IR sensors. We will be sensing "litness" by a sharp sound level increase. Our processing will take place on our Arduino, and actuation will take place using a power supply to change the brightness of the lights. Further the polaroid will be triggered by the actuator.
In regards to sensing, processing, and actuation, we will be sensing the people at the table using sharp distance IR sensors. We will be sensing "litness" by a sharp sound level increase. Our processing will take place on our Arduino, and actuation will take place using a power supply to change the brightness of the lights. Further the polaroid will be triggered by the actuator.
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