As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Wednesday, December 12, 2018

S/P/A Shy Seating

Shy Seating:
Celebrating Moments of Solitude with Your Furniture















Processing

Number of people in room


Input:
How many people enter the room


Sensors:
Video
“Tripwire” - laser and photoresistor
* small laser pointer used for tripwire

Affectionate behavior

Input:
Petting

Sensors:
Capacitive (touch)

Calm voice

Input:
Volume/tone of voice

Sensors:
Audio sensor



Processing

Number of people in room


Code:
If photoresistor values are stable number, laser is hitting it


Else someone is in front of the laser, person is entering or leaving room

Affectionate behavior


Code:
If/else - behavior present when touching fabric

Calm voice


Code:
If an “inside voice” is detected, the acturation will proceed


Else (if yelling or high volume voice is sensed) actuation is stopped.



Actuation


Number of people in room


Output:
Lights, chirp


Actuator:
LED lights (LED strip, light up fabric/thread)
Speaker

Affectionate behavior

Output:
Lights, sound, movement
Pattern TBD

Actuator:
LED lights (LED strip, light up fabric/thread)
Speaker
Electromagnet

Calm voice


Output:
Lights, sound, movement
Pattern TBD


Actuator:
LED lights (LED strip, light up fabric/thread)
Speaker
Electromagnet


Inspiration



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