Then, when the room is dark and the light is on, we use the distance sensor to detect if a book in the proximity of the lamp. When the user puts the book in the proximity of the lamp (5 inches), the lamp turns off, allowing the user to rest. We also used the LED light to test our interaction.
As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.
Sunday, December 2, 2018
Sensor experimentation (Nate + Aleksei)
For our project, we are building a nightstand lamp with distance sensing functionality to tackle the tech addiction problem. Our device will help users to embrace healthy sleeping routine by putting down their devices and engaging into reading books in the bed.
To achieve such goals we started out with building a tester prototype of the light sensing device. Its algorithm detects lighting condition in the room and triggers the light on when it gets dark.
Then, when the room is dark and the light is on, we use the distance sensor to detect if a book in the proximity of the lamp. When the user puts the book in the proximity of the lamp (5 inches), the lamp turns off, allowing the user to rest. We also used the LED light to test our interaction.
Then, when the room is dark and the light is on, we use the distance sensor to detect if a book in the proximity of the lamp. When the user puts the book in the proximity of the lamp (5 inches), the lamp turns off, allowing the user to rest. We also used the LED light to test our interaction.
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