As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Thursday, May 28, 2015

Disposable camera/Mae and Chloe


During this exercise Chloe and I almost died. We learned about the flash capacitor.  We were honestly both pretty surprised to learn that there was that much potential energy stored in the flash alone.  We also learned that the battery/arduino controlled strictly the flash component, and all other parts of the camera were mechanical.  It was an interesting exercise because it helped us both visualize and understand how the different components work together. It was surprising how many parts go into what we thought was simple machine.

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