As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Thursday, May 7, 2015

SOCIAL TABLE | SUMMER + KYLE

We brainstormed on what smart furniture we are going to make, combining with thinking about the possibilities of what we can do with Arduino. Finally, we decided to make a social table that helps people avoid playing with their phones during dinner. The table will lower the phones underneath the table and lift the phones back up after a certain amount of time or there's some emergency.




In our diagram, we have three sensor, an IR break beam sensor, a light sensor and a button. 





Link to IR break beam sensor:
https://www.youtube.com/watch?v=KdKMR8PdhjQ


The users will put their phones on our social table slots to active the IR break beam, then the stepper rotate clockwise to lower the phones. Then users set up a time for their dinner, after the certain amount of time, the stepper will rotate counter clockwise to lift the phones back up. 

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