As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Thursday, May 7, 2015

Study Lamp | Hsuan-ting + Melinda

We are designing a lamp that assists the user in studying and that prevent the user from falling asleep or taking unnecessarily long breaks. We will be using a motion sensor on the lamp at head level to detect whether there is a person sitting in front of the desk or not. If the person has fallen asleep or has left the desk, then the countdown will begin and after 15 minutes, an alarm will sound to remind the person to continue studying. In order to turn on the "study mode", the user should put their smartphone into a slotthis also helps the user concentrate.
 We will have 2 sensors, a break beam sensor and a motion sensor.


The study mode is activated when the user inserts their smartphone into the slot which has a break beam sensor inside. The motion sensor will then begin sensing for motion. If 15 minutes of non-movement is detected, then the alarm will sound.

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