As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Saturday, May 9, 2015

Situation Sensing // Maddy Harrison & Ben Schiffler

We are planning to make a table that houses a houseplant, that senses when it's being mistreated and tweets passive aggressively at you until you atone for your mistakes.


Situation Sensing:

In order to sense you mistreating a houseplant, we want to check that you've placed the table in a location where it gets enough sunlight, as well as sensing that you keep your plant watered enough. It Will use light sensors similar to those in our Arduino kits to keep track of total sunlight, and a dampness/water sensor to check if it has enough water at any given point.

Functional Diagram:




Sensor Discussion:

We're planning on picking a couple light sensors from some store nearby. Also, we're planning on building a cheap simple soil moisture sensor, as described here: http://gardenbot.org/howTo/soilMoisture/

It will end up looking something like this:


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