As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Tuesday, May 15, 2012

Charissa + Erin: Shelves!

Visit here for our latest movie clip of our smarty cubbies.

The development of our clutter reducing cubbies is progressing as we continue to tackle each Arduino function of our shelving unit. At this stage, the FSR pressure sensor effectively detects when an object is placed on its surface and also recognizes when the object is removed. We currently have a working timer that can begin counting down when an object is removed from the surface; when an item isn't summarily returned, the Arduino signals a missing item by illuminating a small LED. When the item is replaced, the LED lights turn off. We're also getting the sound portion of our shelves to work. The larger obstacle with the inclusion of audio signals is the content: what will the MP3 board instruct the user to do? We don't want something that comes across as being nagging. We would like to hear everyone's opinion on the matter at our next critique.

We're looking ahead and we're trying to decide on overall aesthetic of our shelving unit. We need to think about colors, drawer material, and the items inside the cubbies for the movie. We'd also like to include a calibration button somewhere on the shelves. f


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