As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Thursday, April 24, 2014

Gaming Steering Wheel - Chip & Daniel


Knolling a gaming steering wheel as an exercise to map electronics' components. Chip and Daniel mainly focused on visually organizing the flows of input and output. 

This specific kind of electronic has emphasis in both analog and digital input. Starting at the steering wheel as the user's interface, the physical input is translated from gears in the wheel to  a potentiometer (analog), and data input through several buttons (digital).  

The circular plastic component at the center of the illustration shows the layered arrangement of the button   - plastic cap -> silicone pad membrane -> copper contact pad (on board).  

A couple of components that create output are a vibrating motor at the base of the steering wheel (to emulate the idling of a car), and a spring in the wheel as a physical resistance to user input.

Lastly, the user's input travels thru the cable as data to the connector. 




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