Knolling a gaming steering wheel as an exercise to map electronics' components. Chip and Daniel mainly focused on visually organizing the flows of input and output.
This specific kind of electronic has emphasis in both analog and digital input. Starting at the steering wheel as the user's interface, the physical input is translated from gears in the wheel to a potentiometer (analog), and data input through several buttons (digital).
The circular plastic component at the center of the illustration shows the layered arrangement of the button - plastic cap -> silicone pad membrane -> copper contact pad (on board).
A couple of components that create output are a vibrating motor at the base of the steering wheel (to emulate the idling of a car), and a spring in the wheel as a physical resistance to user input.
Lastly, the user's input travels thru the cable as data to the connector.
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