As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Sunday, April 5, 2015

Radio Alarm Clock | Hsuan-Ting + Melinda

The electronic we dissected was a radio alarm clock. We chose it because it seemed to have a lot of functionality and could connect to various things, including the iPod, usb, memory card, stereo and the radio. We were interested to see how these things linked to the alarm clock and how the two speakers on the side connected to everything else. After some trouble of opening the device up (two screws were hidden beneath rubber feet), we were met with a tangled mess.
Wires from one board connected with two boards and the wires on that board were connected to yet another board. After unscrewing the electric innards from the plastic cover, we could finally see the inner workings more clearly and try to understand the connections. There were 5 distinct boards. One contained the screen and buttons, while two others were assumed to be the power boards that got power from the battery and wall socket.
According to our concept map, the all the inputs would have to route through a computer, get sorted and sent to the display and the output. Therefore, we assumed that the remaining two boards were the cpu. What surprised us the most about the gadget was that even though the outside looked like a sleek black ball, the inside was a jumbled mess.
Another unexpected finding was that contrary to our initial guess that there was only one cpu circuit board, there were two. We later found out that they were different smartness. Functions that needed more processing were connected to the smarter cpu, while the simpler functions connected to the other. Both were interconnected so that communication could occur.
We were also really curious about the speakers and were excited to dissect them, only to be disappointed by a very simple contraption consisting of only two pieces. On the other hand, it was interesting to see how the buttons connected to the circuit board and how it functioned. There were actual buttons on the circuit board, but a plastic piece covered over it to give the buttons a better appearance. The plastic piece had tiny feet on the other side to raise it up a certain distance from the circuit board. There were three per button, two long and one short. The two long feet were in charge of maintaining distance while the short one connected to the mobile part of the plastic and could press down on the button underneath.
Lastly, we found that there were many plastic pieces in between each circuit board. The plastic had two functions, the primary one was to keep the pieces attached to the plastic shell as some boards had to be flush to the surface (screen and buttons). The other function we guessed was that it was to keep the boards from rubbing against each other and damaging the pieces on them.


Knolling
Diagram

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