As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Thursday, May 8, 2014

Sensor Exercise (Chip + Daniel)

We did a simple output exercise, using switch button to turn on and off the LED light. Below is our abstraction plan with the real wiring photo and the code.




















/*
  Daniel Galan, Chip Dong Lim
  DES387 Spring 2014, Professor Dominic Muren
  Button Sensor Exercise
 Turns on and off a light emitting diode(LED) connected to digital  
 pin 13, when pressing a pushbutton attached to pin 2. 
 The circuit:
 * LED attached from pin 13 to ground 
 * pushbutton attached to pin 2 from +5V
 * 10K resistor attached to pin 2 from ground
 * Note: on most Arduinos there is already an LED on the board
 attached to pin 13.
 */

// constants won't change. They're used here to 
// set pin numbers:
const int buttonPin = 2;     // the number of the pushbutton pin
const int ledPin =  13;      // the number of the LED pin

// variables will change:
int buttonState = 0;         // variable for reading the pushbutton status

void setup() {
  // initialize the LED pin as an output:
  pinMode(ledPin, OUTPUT);      
  // initialize the pushbutton pin as an input:
  pinMode(buttonPin, INPUT);     
}

void loop(){
  // read the state of the pushbutton value:
  buttonState = digitalRead(buttonPin);

  // check if the pushbutton is pressed.
  // if it is, the buttonState is HIGH:
  if (buttonState == LOW) {    // Ground 
    // turn LED on:    
    digitalWrite(ledPin, LOW);  
  } 
  else {
    // turn LED off:
    digitalWrite(ledPin, HIGH); // 5v
  }
}

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