As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Thursday, May 28, 2015

Exploring Project Ideas//Mae and Chloe

We were instructed to do “research” about human interactions we surrounded ourselves with in everyday life for project ideas.  So..naturally….we used a kegger as a good time to do some research.  What we ended up with was actually ideas that were results of the kegger.  

Idea #1 was drunchies.  Everyone gets hungry when they’re drunk, how can we avoid out of control portions that make people feel like crap in the morning?  Too much food makes people feel gross and get fat!  We realized that this idea applies to not only drunchies, but every day life in how people consume food in general.  So we investigated how we could design cookware to help provide portion control.

Idea #2 was hangover side effects.  There are few things worse than trying to motivate yourself to get stuff done when you’re hungover.  Another distracting factor in this process is cellphones.  And college, you dont have a parent to tell you to get back to work.  So how can a piece of furniture serve this purpose in college?


Idea #3 the morning after.  The morning after a kegger, everyone needs a good cup of joe.  And it sucks when that shit gets cold.  What furniture can we make to enable people so stay on the couch with a warm cup of coffee?
Portion.Control-1.jpgParental.Desk.jpgcoffee.cup.end.table.jpg

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