As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Saturday, June 4, 2016

3: Situation Description, Allison & Chaeji


SUMMARY: We are interested in exploring how sensing technology can be used to create "smart" companions for young children that can provide a connective experience with the parent and child in times when they are physically apart.




SITUATION: Parent and child are physically apart.
DESIRE: To provide companion technology synchronizes between parent and child.
RESPONSE: Parent and child feel connected, even when apart. 


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