As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Tuesday, June 7, 2016

Pete + Kylen build a hand [[physical housing description]]

Going into the project we were certain about one thing, and one thing only - this thing was going to be shaped like a hand. Why? Because it's kind of weird (like us), and it fits with the mood ring motif we decided to stick with.

[[the og plan]]




We abandoned the idea and came back to it about six times - each time deciding there was a better form, method of craft, or material that we could use. In the end, we decided to stick with the hand shape, and make the top out of a white, translucent acrylic with a matte finish (fingerprints would be less noticeable), and the sides would be made out of wood. In order to get precise corners around the fingers, we opted to use the laser cutter.

We made illustrator files of the outline we needed, and repeatedly cut 1/4" pieces of plywood in the shape of the hand outline, ensuring to leave a hole on the bottom for the wire, and made the top layer half as thick as the others so that the acrylic would rest perfectly on the top. Finally, we laser cut the acrylic into the shape of the hand and cut holes for the photocell and thermistors (3).

Assembly was relatively easy, as we connected each layer with wood glue, and set the acrylic in place on the top. We sanded the sides and stained the wood for a more aesthetically appealing finish, and laser cut a little surprise on the back of the base (spoiler alert: it's creepy).

[[building the hand. looks pretty ~*magical*~ even without the electronics, am I right?]]



No comments:

Post a Comment