As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Monday, June 6, 2016

Peter + Kylen ~*Sensing Description*~

Moving forward with our mood-detector-thing, we created a list of potential sensors and actuators needed to make it work, along with some flows to better help us understand our concept.

As far as inputs for detecting mood go, we believe temperature, moisture, pressure, heart rate, phone battery, and tone of voice could all be used to measure levels of excitement in a human being, with the logic that inputs would be positively related with outputs.

Mood could be outputted through LED lights that adjust color, intensity, and patterns, vibrations, pitch changes, and firmness changes in a device.

Potential sensors needed to detect these kinds of inputs include: thermistors, moisture sensors, pressure sensors, heart rate sensors, Bluetooth, and microphones. On the other side of things, potential actuators include: LED lights, vibrators, speakers, or materials used in high-end mattresses (for changes in firmness)


After ideating and doing some concept testing, Peter and I decided to proceed forward with this project by making a mood-lamp. For this, we would create an acrylic lamp that receives input from some type of sensor, and outputs the user's *mood* through LED lights.

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