As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Wednesday, June 10, 2015

Movie Magic // Maddy Harrison & Ben Schiffler

With our pieces in place and our ducks all pre-rowed, we then turned our focus towards making the movie of our presentation. Because our plant had a fun, light aesthetic, we opted on the side of fun and made our movie script told from the perspective of a plant with a neglectful owner.


In order to properly convey the plant's environment, we built a small fake corner of a fake apartment in the back of the studio, where we could test it under consistent conditions. It worked pretty well and looked great!


Then we recorded the script into audio using Ben's Blue Snowball mic. We just did it in one or two takes, and then set it to music that Maddy found online that fit our upbeat mood and aesthetic.


Once we had the audio, we needed to record the video. We needed to make sure that the viewer understood that the plant was the one that was talking, so we had Maddy underneath the desk with a fishing line attached to the plant, puppeting it to the audio. I spoke the script out loud so the jostling would be in motion, while Rishi squished himself into the right spot to get the video captured with everything else happening around it.


All that said and done, we edited it together in premiere, tweaked the audio levels, added a few transitions and made a ~1 minute video that conveys the story of "Sprout"!

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