As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Sunday, December 2, 2018

Sensing Ideas (Aleksei + Nate)

Our initial three situations were:
  1. Coffee table
  2. Party light
  3. Nightstand lamp
While exploring possible use cases for these situations, we decided to pursue with the very last one and tackle the problem of tech addiction. The healthy sleeping routine has great influence on human health in general. In our project, we will address this problem by forcing users to change their habits of using mobile devices in the bed and engaging in more beneficial activities, such as reading books. 

Our device would be sensing the presence of a book within a specific range from a lamp. In order to "give up" their phones at the bed, the users would have to put them down and pick a book to read. Before going to sleep, a user would put the book back, which would trigger the light to go off. 

We are planning to use the following sensors

1. Distance sensor for sensing the distance between the lamp and the book;
2. Photocell sensor for detecting night/day room lighting.





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