As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Friday, June 7, 2013

Becoming a slave to our Arduino...

We decided that it was time to test the arduino on actual hummingbirds, so we set up the camera with a super official, not shady at all extension cord wrapped around the banister on Amy's deck. We wanted to sit and watch, so we settled in the corner of the deck to see how well the system would work, but every time we would make a hand gesturer or shift in our seat the camera would go off! After trying to sit very ver still in the rain for a while, we decided we should go inside and watch through a window.


A humming bird eventually came by, and we were excited to see the Arduino in action! Unfortunately  the hummingbird was on to us, and ate on the opposite side of the lends behind the feeder so the PIR didn't see him. Amy and I decided that this meant we needed to look at the code again and adjust the sensitivity so it would pick up the hummies and not our big moving bodies...and maybe use the feeder with only one spout. 


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