As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Wednesday, May 4, 2011

PB & A #3

Patrick, Ben, and Arduino: What we've been writing


Now that we've established exactly what we want to do with our Arduino project, we've begun to put together a rough layout of how our code should look and work. It's definitely still leaning towards the side of pseudo code since we haven't been using all of the proper syntax and haven't decided which pins should connect to what and where, but we've been attempting to write in a way that will translate easily into an actual program when we start putting things together.

Here's what we've got so far:

http://patrickmcleandesign.com/arduino/pseudo_code2.html

It lays out exactly how we want our program to work, leaving room for any changes we may need to make down the line. Though it's changing almost everyday, the code is starting to look how it actually should. More to come soon!

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