As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Monday, May 9, 2011

PB & A #4

Patrick, Ben, and Arduino: Sensor Actuator Schematic



At this point we've ordered the parts we need to actually build our interactive table top beer drinking enhancement device and are now patiently waiting for said parts to appear in the mail. Before we were able to do this though, we had to be completely sure about what parts we needed and how it should be assembled. So, we broke down the project into it's specific individual components and laid it all out:

home made pressure gauge

We tried to make it as simple as possible -- essentially, a single station requires a demultiplexer, several LED's and the Arduino -- and that's it! For the level of complexity of the system we're going, it doesn't get much simpler than that. We expect to build our first working station some time in the next few days.

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