This video shows our code working on a paper cup. The LED is set to blink every 10 seconds if water is not consumed (it will probably be 1 hour in our final model). The LED turns off/timer resets if the water level goes down.
As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.
Tuesday, May 31, 2011
This past week has been exciting as we have made a significant amount of progress. Our code is now fully functional and our final bottle model is nearing completion. The transition from paper cups to a water bottle required a few slight code alterations, as the thicker plastic walls made the capacitive sensors less sensitive to changes in water level.