As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.
Wednesday, June 1, 2011
Week 10: Neil & Inness
This weekend our team has been in and out of the wood-shop creating our base. We've completed our code and the electronic portion of our device, so that all we have to do is configure it in a way so it fits snugly into the base with a bit of padding.
We used yellow foam to form our base, trimming a block into a cylinder on the lathe and scooping out the interior with a drill press. We created a space for the speaker by drilling out a pattern of small holes from the interior to the exterior. We then painted and sanded to foam until it had a hard, smooth shell. We initially created a container with a lid to affix to the pitcher, but we used rare earth magnets to keep the container closed, which interfered with our compass sensor. Needing to change our strategy, we are now planning on flipping the container so the side that was at first the bottom will now be attached to the bottom of the pitcher. We will close the base by screwing in an acrylic circle with the same diameter as our base. With a bit more time in the woodshop and some drying time for adhesives, our prototype will be complete, and all we will need to do is make a video demonstration of the pitcher in action.
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