As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Tuesday, June 7, 2011

BLINQ: Jon Lai / Katie Suskin



Powered by Arduino and capacitive sensors, the BLINQ water bottle reminds users to drink every hour that they have not consumed water. It signals with a blue light that will turn off once the user drinks, then it waits again for changes in water level or one hour to pass.


Jon Lai / Katie Suskin


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