As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.
Tuesday, June 7, 2011
Elevator Mario: Scott Lui / Katie Hendricks
Lets face it, elevators are a hub for awkward interactions. To create a fun experience in place of an uncomfortable situation, we designed the Mario Elevator Floor. Using 2 arduinos, buttons, LEDs, speakers, and the classic childhood game 'Super Mario,' we transformed an everyday elevator into a multiplayer interactive game.
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