As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Tuesday, June 7, 2011

Go-For-It: Cierra Gonzales / Chris Rinker




We all know what dinner is like with dogs around. They will get as close as they can or even underneath the dining room table, waiting for the chance to snatch a piece of fallen food. To solve this toe nibbling issue we came up with an idea similar to Wack-A-Mole, but for dogs.





The unit includes an elevator comprised of a two-jointed lever, servo motor and platform. The unit also includes a Sharp proximity sensor that senses approaching objects or people. A treat is to be placed on the platform of the elevator so that is visible. When the dog identifies the treat and goes after it, the sensor senses the dog’s approach and the servo motor activates, dropping the elevator so that the treat is out of reach. If the treat is good enough, it could keep the dog’s attention for a while.











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