As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Tuesday, October 16, 2018

Sensing Ideas: Angela Yung, Mike Cardarelli, Cassie Meade

Sensing Ideas

Angela Yung, Mike Cardarelli, Cassie Meade

This week we shared three different concepts in class, one for each type of furniture (table, chair, and lamp). After presenting our ideas to the class and thinking about which concept excites us the most, we’ve aligned on a sound-sensitive lamp helps to make people in multi-unit buildings aware that they’re being too noisy.


In order to understand this situation more deeply, we’ll need to consider the following:
  • What is an acceptable volume level?
  • Should users be able to turn off the lamp or only use it during certain time periods (ex: from 11pm to 3am)?
  • What is the length of time that the response signal should stay activated?


As we continue to develop this concept, we also want to focus on how this product might affect our potential users socially and psychologically. How might we use this concept to help people be more considerate of those living around them? How might we solve an uncomfortable situation using technology?


For this concept to work, we’ll need to find a sound sensor that will be able to pick up ambient noise. Here are three microphone sensor options that might work:




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