As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Tuesday, October 9, 2018

Situation Experiment - Alea and Kelsey

Living Alone

We are interested in further exploring the situation where a piece of furniture acts differently with different groups of people, but has a special connection to the owner which only shows up when they are home alone.


Away from Home

This is not one of the ideas that we are likely to explore, but we thought it would be interesting to explore what a piece of furniture could do when nobody is home. It could interact with pets and non-owner people who might be in the house.


Waiting Room

We are really interested in this concept because it is a location with a lot of emotion. If a person is waiting to be seen at the ER, the chair could communicate where they are in line. This could ease their concern knowing that others have more pressing health issues. A piece of furniture could also be used to help non-patients who are waiting for their loved one to be finished. People who are alone could get support from the furniture and could be connected to other people in the room who are in the same scenario as them.

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