As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Wednesday, June 10, 2015

Camera // Nick Ricci & Naoki Hisamoto

We began the search for the perfect camera for the lamp.

We began with the Pentax Q1, the perfect size for the lamp. It offered the ability of an interchangeable lens, full manual control, as well as the size that was perfect for the lamp. Unfortunately we discovered it would take rewriting some of the firmware to make it possible to control the camera via USB from the arduino. Keeping this in mind we found the Panasonic GF1, a Micro 4/3 camera that not only would fit but could be controlled by an external release cable. We had the camera completely functional and wanted to run consistent power running through the camera rather than powering it through a battery that would only last for a certain duration. We hacked the battery to use the case but gutted it and hooked up appropriate voltage to power the camera. However, something shorted the camera and we destroyed the camera.


On june 8th 2015, the GF1 died.

We replaced it with the Canon G15. It was slightly smaller than the GF1 but was not as good quality. We decided to simply use the battery because the costs were adding up and we felt that the proof of concept was more important that this worked. It works beautifully. 


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