As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Wednesday, June 10, 2015

Soldering // Nick Ricci & Naoki Hisamoto

After having everything working together on the breadboard, we moved everything to a prototype board. We wanted everything soldered together to keep wires and components from unplugging. We spent a significant amount of time soldering to keep the wires and components in the board as well as making connections between the pieces that needed to be connected. We ran through some trouble of having solder connecting pieces that were not supposed to be connected to each other, but things eventually came together. Doing this also allowed us to condense everything so there was no wasted space in between wires and components.


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