As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Tuesday, June 9, 2015

Final - Wake Up Happy Lamp // Stephen and Cami (Post #7)

In the end, our project worked out as we had planned. The threshold was difficult to adjust, because too little made it overly sensitive and too much made it unresponsive. The biggest tip we'd have to give someone is to make sure you have all the parts. We wasted a lot of time going to stores and getting parts.




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