As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Thursday, June 4, 2015

Psuedo code | Angelica and Emily

Here is the pseudo code we've drafted for our study party lamp:

/*
if(voice commands ugh || shit || uff) {
  neopixel on (what are the animations of the pixels_link to URL);
  music on (what kind of music and where does it come from);
    wait for music to stop (while music is playing, delay voice search)
    neopixel off (just shut off)
}
*/



void setup() {
  // put your setup code here, to run once:

}

void loop() {
  // put your main code here, to run repeatedly:

}


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