As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Wednesday, June 10, 2015

Internal Frame // Nick Ricci & Naoki Hisamoto


For the construction of the lamp we decided to gut an existing lamp (Hektar from IKEA) and mount the camera, arduino, and everything else inside. The final design is made up from MDF and Acrylic that we laser cut.  It took a few prototypes in cardboard but we finally got it. The original structure was designed so that the Arduino would sit at the very top cylinder of the lamp but we found that the USB cord would not allow that. The MDF piece sat too low so we connected the legs to the MDF and acrylic piece and used a nut to hold everything to a pre-existing piece that the light bulb hung from. We then decided to mount the camera onto a bracket that was also held by the nut. The arduino and prototype board sit in the area between the MDF and acrylic board. 






No comments:

Post a Comment