As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Sunday, April 10, 2011

Week 3: Sensing

Amber and Meleigha:

We narrowed our objects down to a toilet (toilet seat) and umbrella. The toilet seat would "sense" gender and either go up or down based on its user. The umbrella would sense its surroundings so it did not hit people in a crowd.
Possible sensors for each object:

Toilet

+PRESSURE: direction of feet.

+LIGHT: light sensor knows when seat is up or down.

+SWITCH: must give something to open seat. Item returned
when seat is put down.

+LIQUID: senses approach of liquid on seat.

Umbrella
+PROXIMITY: senses closeness to objects or people.

+PRESSURE: senses touch of object or person.

+RAIN: rain or no rain.

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