As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Monday, April 11, 2011

Week 1/2: Situations


Amy G & Amy B

The two situations we zeroed in on were walking home alone at night and deaf children in a home environment. Both present many opportunities for bettering the experience of the individuals.

1. Walking Home Alone at Night

The objects in this scene vary depending on the individual and setting. We looked at common objects such as a bag handle, shoes, and a watch, as well as typical environmental settings with objects such as trees. The bag handle could turn into something that comforted the individual, almost like a stress ball that is squeezed, as the individual walked home. The watch is quickly accessible and could notify and alarm the person if someone was walking up to them that they might not have noticed otherwise. The shoes could match the pace of someone ahead or behind you to keep you a safe distance away. Finally, the trees could have a hidden sensor on them that can detect if a gun or other sharp item is in possession and could start an alarm.

2. Deaf Children

We both had the commonality of having experience working with the deaf, which sparked this scenario. A common fear they have is not knowing what their voice sounds like, especially their laugh. Rather than practicing and strengthening their vocal chords they shut down out of intimidation. Common objects in this scenario would be toys, such as a teddy bear, that could provide feedback to the child in a non-intimidating, safe, and fun way. Blankets are also familiar objects to children and have mobility and flexibility. Scarf ties or scarves could also be worn by older children to provide them with feedback on their voices. The proximity to the vocal chords makes it a promising object. Lastly, the fascination toddlers have with their own reflection in mirrors could be utilized, using the mirror as an object to translate the sound of their voices into visual representations. 

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