As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Wednesday, April 13, 2011

Week 3: Scenario

Cierra and Chris

The Begging Dog

We began with the concept of training dogs or manipulating a dog's actions through entertainment. The situation we have focused in on involves people and dogs in social situations. We are looking to create separation between the dog and people in that environment without putting the dog in a cage. We are looking to build some sort of distraction for the animal that will keep it entertained and focused away from the people effectively.

In this scenario the following would need to be sensed...

The presence of a dog/human... ultrasound or similar sensor
The distance away from a dog... proximity sensor
The speed of approach by a dog... speedometer of sorts
The contact with a dog... pressure sensor

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