Katie Hendricks & Scott Lui // Super [Mario] Elevator
Sensor Possibilities
The most important input that our object has to be able to sense is the location of a person in the elevator. We have discussed a variety of options that we think could be possible and are still researching to decide which will be the best (easiest to implement and most cost efficient.)
1. Pressure Sensors
An obvious way of detecting a person’s location is by the pressure they are exerting on the ground. This would produce an analog output, which would work but is not necessary for our project.
2. Physical Buttons
One existing system that shares similar characteristics to our project is DDR. The game needs to be able to identify where are on the game board the player is stepping. We found one example of a DYI arcade style ddr mat that turned each tile into a physical button that completed a circuit when pressed. This would produce a digital output if pressed or not pressed, which if fine for what we are trying to create.
3. Infrared photo sensors
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