As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Tuesday, April 12, 2011

Week 3

Katie & Scott

Dynamic Elevators

This week we have narrowed our situation to awkward elevator rides. We want to create an experience that engages users during their elevator ride. Our current idea is to have the elevator encourage the movement of people during their ride with light and sound. If a rider is in a specific location a “mario coin sound” will play with corresponding lights. If possible, we imagine that the combined “score” of all of the elevator occupants would be displayed. Ideally this would make elevator rides less awkward and more social and dynamic.

Given this scenario the following are the things that would need to be sensed:

+ the presence of a person (pressure, motion)
+ number of coins “collected” (pressure, motion)
+ if doors are open (motion, tone)
+ if elevator is moving (acceleration, motion)

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