As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Tuesday, April 12, 2011

Week 3: Senses for Situations


Amy G & Amy B

After a brainstorming session in class, we decided to focus on the scenario with the deaf. Originally, we had looked into the insecurities the deaf often have about their voices and laughter. However, as we started talking we realized that we were trying to impose the hearing world on the deaf. Why not embrace their unique way of experiencing the world?

We began to discuss what it would look like to be able to experience communicating emotions how the deaf feel them. This would increase understanding of how they live and would in turn hopefully increase communication between the deaf and hearing.

We asked ourselves the question, “How can you experience sound without audio?” and began discussing using the inputs of pressure and movement. The output could take a tactile or visual form through firm and soft materials, forms changing shape, vibrations, pulsing lights, patterns, etc. Some decisions we discussed are, Am I feeling ________(insert emotion here)? Is there a lot of movement? How much pressure is being exerted?

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