As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Tuesday, April 5, 2011

Week1: Sensing Interactions

Amber and Meleigha

Initially we brainstormed starting with the object and how it could solve a situation.
First we started with rooms:
-Bathroom: hair in the shower, auto fan, noise cancellation, toilet flush according to substance
-Bedroom: waking up (hard pillow, cold bed)
-Kitchen: Auto sharpening knife, changing surfaces based on foods

We realized this was not the assignment and started over thinking first about a situation and then objects that would potentially enhance or address the situation.
The general situations we are addressing (without giving away our presentation for tomorrow) are:
-Being caught in the rain
-Living with the opposite gender
-Waiting in the check out line
-Being in a crowd
-Being awkwardly alone

From here we hope to narrow down our objects and start discovering what is realistic to achieve.

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