As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Wednesday, April 17, 2013

Gamified Recycling | Trash Talk | Sam + Willie

Willie and I are looking into ways to make recycling more fun/rewarding for people, so that they'll do it more and it will be come a bright spot in their day. We're also looking to make mundane tasks fun and engaging at an individual and possibly group level. Our plan is to build a recycling can with a the basketball hoop we always pretend exists, but is never there to reward us. The can would provide auditory and potentially visual feedback as a reward for users "making a basket". We are exploring the use of motion sensing to detect when an object passes into the can, and possibly a form of pressure or impact sensing for the "backboard". Right now, the concept uses this "backboard" as a target and input for a point system that would be displayed above the can. Users would be encouraged to beat high scores and compete against peers and co-workers.

SENSORS:

motion (multiple placements perhaps)
we are looking into using an ultra sonic motion sensor that we found online: https://www.sparkfun.com/products/639

OR a general motion detection sensor

pressure/impact
for this we are looking at using a Force Sensitive resistor as found here: 
https://www.sparkfun.com/products/9376

OUTPUTS:

auditory

visual -- display

light


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