As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Wednesday, April 17, 2013

Plant Growing

Karin and I are interested in making an electronic plant-growing aid. Leveraging Arduino, we would like to make growing a garden easier for people. Ideally, this plant-growing system would sense:

Moisture - the average moisture through out the soil.

Temperature - the air temperature around the plant.

Light -  the type and amount of light around the plant.

Location - the plant grower's proximity to the plant.

*Nitrogen - the nitrogen levels in the soil.

*Carbon Dioxide - the amount of CO2 in the plant's air space.

* indicates inputs that may be possible but we are continuing to research.

Through research, we've discovered that many of the sensors we are interested in are available in kits:

soil nutrient sensor

We also discovered that other people have created similar systems to the one we intend on building:

tweeting plant

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