We chose to play around with the Processing example file called Noise1D. Eventually we found something we liked and in the process were able to grasp a very basic understanding of some of the different components of the code and which values have greater influence over others on the final product.
/**
* Noise1D.
*
* Using 1D Perlin Noise to assign location.
*/
float xoff = 0.0;
float xincrement = 0.5;
void setup() {
size(400,400);
background(0);
frameRate(5);
smooth();
noStroke();
}
void draw()
{
// Create an alpha blended background
fill(140, 80);
rect(50,50,width,height);
//float n = random(0,width); // Try this line instead of noise
// Get a noise value based on xoff and scale it according to the window's width
float n = noise(xoff)*width;
// With each cycle, increment xoff
xoff += xincrement;
// Draw the ellipse at the value produced by perlin noise
fill(200);
ellipse(n,height/2,160,200);
}
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