As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Friday, June 13, 2014

Final Video - Daniel/Chip




Chip and I took a simple and mundane task, watering a house plant, and separated the basic steps and put them on extreme ends. Conceptually it is a wireless interaction, but this version is wired. So the concept is about watering a plant remotely and about the interactions it could create. 

On one end, the user (user A) can have the visuals and the presence benefits of owning a plant, but user A can’t water the plant, nor touch it, and it difficult to tell when it needs watering.

On the other end (User B), the user has the satisfaction of keeping this plant alive, but s/he can’t see it.

This broken communication structure can motivate the involved ones to seek communication between them. 

Other situations in which this concept could be used are : 

-Kids plant caring
-Traveling and away from plant

In the video, Chip realizes he could use a concept like his to have a new level of interact with his host dad.


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