As computing becomes more ubiquitous in our objects, designers need to be more aware of how to design meaningful interactions into electronically enhanced objects. At the University of Washington, a class of junior Interaction Design majors is exploring this question. These pages chronicle their efforts.

Tuesday, June 10, 2014

Concept. Constance Wellman and Haley Knox

For this project both Haley and I focused on an educational product for children. As we began to brainstorm we moved toward thinking about how we could create a product that encouraged children to begin making goals to save money at a young age. We were inspired by the linked product from an interaction designer at IDEO who created a piggy bank that needs to be sustained by money, mimicking a pet relationship. This allowed users to feel responsible for depositing and saving money. This inspired us to create a coin counter for children that would allow them to set saving goals and be motivated by a small light show each time the user reached 1, 3 and 5 dollars.






http://zenona.com/work/piggy-bank/

No comments:

Post a Comment